ABOUT — CHAPTER 01

Designer,builder,collaborator.

I help brands, studios, and founders turn raw ideas into honest products. For seven years I've drifted between identity, interface, and three-dimensional work — always looking for the moment where craft meets clarity.

PORTRAIT · 001

A short version of a long story

I design at the seam between the tangible and the digital. Logos that sit comfortably on a business card and on a render pass. Interfaces that feel like objects. Motion that moves with purpose, not decoration.

I grew up in Lagos drawing letterforms and later fell for Blender after a particularly bad MBTI rabbit-hole. Today I split my time between long-term brand partners and a rotating cast of independent studios. I believe the best work comes from staying in the kitchen — being embedded with a team long enough to understand the dish we're actually cooking.

BORN
1997 · Lagos
FIRST TOOL
Figma, 2018
EDUCATION
Self-taught
LANGUAGES
English, Yorùbá
/ 02 · JOURNEY

Seven years, roughly four cities, and a stack of unfinished sketchbooks.

2025

Independent / Creative Designer

Self-directed · Lagos

Embedded brand + product partnerships with early-stage teams across Africa and Europe.

2023

Senior Brand Designer

Form Studio · Remote

Led visual systems for three public launches. Shipped a design-ops handbook still in use by the team.

2021

Brand & Motion Designer

Noir Agency · Lagos

Owned the motion pipeline — from storyboards to final renders — for ten+ identity rollouts.

2019

Freelance

Various · Remote

Built a portfolio the hard way: cold emails, late nights, and a lot of unsolicited logos.

2018

First file opened

Figma · Blender · Lagos

Discovered the joy of a pen-tool. Haven't closed it since.

/ 03 · PRINCIPLES

Four beliefs I try to bring to every project.

01

Clarity over cleverness

The clever idea is often the second one. The obvious one, executed well, almost always wins.

02

Systems that flex

A good system survives its maker. It carries enough opinion to feel alive and enough room to be wrong in interesting ways.

03

Craft as care

Details are a love letter to whoever shows up next — a user, a teammate, a future version of yourself.

04

Ship honest work

If the story matches the product, the rest takes care of itself. If it doesn't, no amount of polish will save it.

/ 04 · TOOLKIT

The tools do the thinking for you — if you let them.

/ 01FigmaInterface & systems
/ 02Blender3D direction & render
/ 03Cinema 4DMotion, occasionally
/ 04After EffectsMotion polish
/ 05IllustratorType & marks
/ 06WebflowMarketing sites
/ 07Next.jsProduction frontend
/ 08Framer MotionInteraction
/ 05 · RECOGNITION

Kind words and quiet nods.

  • 2024Featured projectSiteInspire
  • 2024Honorable mentionAwwwards
  • 2023Top 100 designers to watchDribbble Annual
  • 2023Interview: Designing in LagosBrand New
  • 2022Panelist, Africa Design WeekADW Lagos
/ 06 · CURRENTLY

What I'm keeping close this month.

READING

Herbert Bayer: Universal

Princeton Architectural Press

A long look at a Bauhaus sensibility that refused to treat typography, furniture, and posters as separate problems.

LISTENING

Love, Damini

Burna Boy · 2022

On repeat whenever I'm color-grading late. Puts me in the right headspace for a long render.

PLAYING

A Short Hike

Adam Robinson-Yu · 2019

A small, generous game I keep coming back to. Reminds me that scale isn't the same thing as ambition.

/ 07 · NEXT

If any of this sounds like your kind of trouble, I'd love to hear from you. Embedded engagements, identity sprints, or a weird idea you can't shake — all welcome.

Let's makesomethingworth keeping.